4/15/2023 0 Comments Dinocide steam gamePerhaps more disappointingly, using a mount in a boss fight effectively ensures a straight victory, as the dinosaurs do an incredible amount of damage and provide absurd amounts of health to survive the encounter. Stamina should add strategy to enemy encounters and boss fights, but bosses are as underwhelming as the enemies are they all have very simple and telegraphed patterns that incite no challenge. Because the health meter is constantly going down to signify hunger, later stages do not give any enjoyment at all, instead being a race to the finish, with literally every food item needing to be picked up on the way to avoid death. The only real benefit is the extra bar of health that riding a dinosaur provides, which is an absolute necessity in late game. In certain levels, our hero can mount various dinosaurs, each of which has a unique gimmick, but the addition serves no purpose, as bosses are incredibly infrequent and enemies don't pose a threat. There is no challenge in the combat, if it can even be called that. As enemies are rather unaggressive and there are pitfalls everywhere, most of the enemies will just kill themselves, or can be outrun. When it comes down to it, the caveman's weapons are wholly uninteresting and add little to no value to the experience. They're incredibly fascinating choices that put a new spin on the platformer genre, challenging the player in unique ways, and, while the first few levels are short enough to demonstrate the upsides of these mechanics, it doesn't take long for Dinocide to completely collapse under all its flaws. The caveman has an arsenal of weapons that he can use (all of which function differently), a stamina meter to limit his attacks, and a health/hunger bar that depletes as the level goes on. The first few levels are traditional starter levels for a platformer, and they introduce the game's mechanics without being intrusive. The rescue quest starts off fairly promising.
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